Targeting the Audience: Video Games as War Propaganda in Entertainment and News

Authors

  • Rune Ottosen Professor, Journalist Education, Oslo University College

DOI:

https://doi.org/10.3126/bodhi.v2i1.2862

Keywords:

video games, propaganda

Abstract

This article will discuss video war games as propaganda, and the possible impact of video games on war reporting in news broadcasting. It will analyse computer games based on real wars in the light of Steven Poole's approach to computer games as modern mass media, and of Johan Galtung's theory of peace journalism. I will also draw upon earlier works on the military-industrial complex, to understand how the new generation computer games emerged from research within the armed forces in order to develop training videos for military personnel (Held, 2000; Lenoir, 2000).

DOI: 10.3126/bodhi.v2i1.2862

Bodhi Vol.2(1) 2008 p.14-41

Downloads

Download data is not yet available.
Abstract
2482
PDF
1178

Author Biography

Rune Ottosen, Professor, Journalist Education, Oslo University College

Rune Ottosen, Professor at the Journalist education, Oslo
University College, has worked for many years as a journalist
in various Norwegian media, served as the President of The
Norwegian Non-fiction Writers and Translator Association. He
was deputy leader in the Norwegian Association of Press-and
Media History. He has been invited as guest lecturer to a
number of Universities in Norway, Sweden, Denmark,
Belgium, Estonia, USA, South Africa, and Nepal. He has
pioneered in publishing books and several scholarly journal
articles in German and English.

Downloads

How to Cite

Ottosen, R. (2010). Targeting the Audience: Video Games as War Propaganda in Entertainment and News. Bodhi: An Interdisciplinary Journal, 2(1), 14–41. https://doi.org/10.3126/bodhi.v2i1.2862

Issue

Section

Articles